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Roadmap

Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.

Systems Section 12 / 20

Quests

Quest list, progress, and the unlock quests people need for gear and spellbooks.

28% 5 done · 5 building · 16 planned

Quest engine

  • Quest list interfaceDoneIF 399 nested in 629; Cook's Assistant colours via varp 29/101.
  • Quest varps / varbitsDoneCOOKQUEST (29) and QP (101) synced for Cook's Assistant.
  • Journal text per stageDone
  • XP, items, unlock flagsDone
  • Requirements, blockers, and clear player guidance0/3 done · 2 building
    • Skill, item, quest, and equipment requirementsBuildingA reusable content-layer evaluator now covers base skill levels, carried item counts, completed quests, and equipped-item alternatives. Cook’s Assistant and Sheep Shearer delivery gates use it.
    • Journal and dialogue explain every unmet requirementBuildingThe evaluator produces stable, ordered blocker lines for every unmet requirement.
    • Completion unlocks gates, teleports, spellbooks, and shopsPlanned
  • Staff / player unstick for broken stagesDone::questunstick refreshes quest vars and reclaims only missing, already-earned unique items for Restless Ghost and Rune Mysteries.

Important quests

  • Dragon Slayer IPlanned
  • Lost CityPlanned
  • Recipe for DisasterPlanned
  • Monkey Madness IPlanned
  • Desert Treasure IPlanned
  • Lunar DiplomacyPlanned
  • Dream MentorPlanned
  • Song of the ElvesPlanned
  • Sins of the FatherPlanned
  • Desert Treasure IIPlanned
  • Every quest package includes the complete player flow0 / 4
    • Start dialogue, journal state, and prerequisite checksPlanned
    • NPC, item, object, combat, puzzle, and travel stepsPlanned
    • Lost-item recovery, relog safety, and no duplicate rewardsPlanned
    • Completion presentation, rewards, unlocks, and repeat dialoguePlanned

Diaries & logs

  • Achievement Diaries: tasks, tier checks, rewards, and claimPlanned
  • Combat Achievements: tasks, tiers, rewards, and boss hooksBuildingThe live 655-task catalog, point tiers, reward-effect table, durable progress, rev-239 counters, completion feedback, and Kraken kill/mechanical hooks are implemented. Stock UI projection includes Cerberus completion flags, its completed-task count and total points restored from saved progress.
  • Collection log: drops, clues, bosses, raids, and completion totalsBuildingThe cache-derived five-section catalogue, durable unique quantities, twelve recent acquisitions, Character Summary total, stock classic/search UI, stock overview/ranks UI, book actions, pet award hooks, and queued native new-item toasts across desktop layouts are implemented. Toasts show an orange New item: label above the white item name. Player-reported local toast playtesting passed on 2026-09-25; staff and alpha testers can preview mixed, burst, repeated and long-name entries with ::clogtest.
  • Music tracks, unlock events, playlist, and capeBuildingWorld playback, the rev-239 track catalogue, exploration unlocks and three saved playlists are implemented; see music-play and music-unlock.