Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.
Systems Section 12 / 20
Quests
Quest list, progress, and the unlock quests people need for gear and spellbooks.
28% 5 done · 5 building · 16 planned
Quest engine
Quest list interfaceDoneIF 399 nested in 629; Cook's Assistant colours via varp 29/101.
Quest varps / varbitsDoneCOOKQUEST (29) and QP (101) synced for Cook's Assistant.
Journal text per stageDone
XP, items, unlock flagsDone
Requirements, blockers, and clear player guidance0/3 done · 2 building
Skill, item, quest, and equipment requirementsBuildingA reusable content-layer evaluator now covers base skill levels, carried item counts, completed quests, and equipped-item alternatives. Cook’s Assistant and Sheep Shearer delivery gates use it.
Journal and dialogue explain every unmet requirementBuildingThe evaluator produces stable, ordered blocker lines for every unmet requirement.
Completion unlocks gates, teleports, spellbooks, and shopsPlanned
Staff / player unstick for broken stagesDone::questunstick refreshes quest vars and reclaims only missing, already-earned unique items for Restless Ghost and Rune Mysteries.
Important quests
Dragon Slayer IPlanned
Lost CityPlanned
Recipe for DisasterPlanned
Monkey Madness IPlanned
Desert Treasure IPlanned
Lunar DiplomacyPlanned
Dream MentorPlanned
Song of the ElvesPlanned
Sins of the FatherPlanned
Desert Treasure IIPlanned
Every quest package includes the complete player flow0 / 4
Start dialogue, journal state, and prerequisite checksPlanned
NPC, item, object, combat, puzzle, and travel stepsPlanned
Lost-item recovery, relog safety, and no duplicate rewardsPlanned
Completion presentation, rewards, unlocks, and repeat dialoguePlanned
Diaries & logs
Achievement Diaries: tasks, tier checks, rewards, and claimPlanned
Combat Achievements: tasks, tiers, rewards, and boss hooksBuildingThe live 655-task catalog, point tiers, reward-effect table, durable progress, rev-239 counters, completion feedback, and Kraken kill/mechanical hooks are implemented. Stock UI projection includes Cerberus completion flags, its completed-task count and total points restored from saved progress.
Collection log: drops, clues, bosses, raids, and completion totalsBuildingThe cache-derived five-section catalogue, durable unique quantities, twelve recent acquisitions, Character Summary total, stock classic/search UI, stock overview/ranks UI, book actions, pet award hooks, and queued native new-item toasts across desktop layouts are implemented. Toasts show an orange New item: label above the white item name. Player-reported local toast playtesting passed on 2026-09-25; staff and alpha testers can preview mixed, burst, repeated and long-name entries with ::clogtest.
Music tracks, unlock events, playlist, and capeBuildingWorld playback, the rev-239 track catalogue, exploration unlocks and three saved playlists are implemented; see music-play and music-unlock.