← Home

Roadmap

Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.

Systems Section 8 / 20

Progression

What a new account can do next. Prefer locked goals (points / levels) over blocked goals (content not built).

59% 9 done · 9 building · 4 planned

Path

Ordered milestones; ship these before expanding the wiki dump.

  • First hour: Lumbridge bank, shops, gather, Cook’s, cows/goblinsDoneCovered by Early game / Lumbridge leaves.
  • Leave Lumbridge: Draynor or Varrock bank + shops usableDone
  • Transport MVP: home teleport + 2–3 useful telesDone
  • Daily tasks and repeatable rewardsBuilding
  • Player trade live so gear moves without a GEDone
  • Mid-game combat loop0/4 done · 2 building
    • Slayer task, supplies, drops, and point rewardsBuildingAssignments, kill credit, points, blocks, Task Storage and selected reward purchases are integrated on main.
    • Intro bosses, keys, and repeatable unique dropsBuildingKBD, Sarachnis and Kraken have runtime combat and rewards; Barrows crypts and reserved chest rewards are integrated.
    • Mid-tier gear paths for melee, Ranged, and MagicPlanned
    • Travel, banks, and safe hubs around mid-game activitiesPlanned
  • Group play foundations0/3 done · 3 buildingRequired before expecting raids to fill without Discord-as-LFD.
    • Friends, PM, clans, and party invitationsBuildingFriends, private messages, Friends Chat and persistent clan membership/messages have implementations. Chambers has recruitment controls.
    • Instance creation, joining, rejoining, and ownershipBuildingChambers parties, Pest Control rounds and solo Fight Caves, Barrows and Gauntlet runtimes have instance owners.
    • Shared loot, contribution, and disconnect-safe rewardsBuildingZalcano contribution, Wintertodt reserved carts, Fight Caves reserved rewards and Barrows reserved chest delivery exist.
  • Endgame bossing and raids0/3 done · 2 building
    • God Wars access, kill count, rooms, and boss dropsBuildingNative dungeon access, faction kill counters and overlay, Saradomin ropes and tested general attack/drop foundations are integrated.
    • Raid scouting, party entry, encounters, and reward chestsBuildingChambers has party-owned maps, recruitment controls and several room controllers; ToA has an invocation board and raid domain.
    • Unique item sinks, repair, and long-term reward balancePlanned

Gear ladder

Popular targets players chase; activity when built, unlock shop while not.

  • Early melee: rune and dragon via the unlock shopDone
  • Fighter torso path: unlock shop now, Barbarian Assault laterDone
  • Barrows equipment from earned chest rewardsBuildingCrypt combat and durable chest reward delivery are integrated, including stock-condition overflow equipment.
  • Void pieces: unlock shop and partial Pest Control reward routeDoneThe vote shop remains available; Pest Control also has a native commendation shop for ordinary equipment, packs and XP.
  • Bronze through dragon defenders via the unlock shopDone
  • Quest reward staples via the unlock shopDone
  • Fire cape: Fight Caves when ready (no shop substitute for prestige)PlannedKeep prestige capes activity-locked; do not put on vote shop.