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Roadmap

Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.

Systems 8 / 20

Progression

What a new account can do next. Prefer locked goals (points / levels) over blocked goals (content not built).

33% 4 done · 8 planned

Path

Ordered milestones — ship these before expanding the wiki dump.

  • First hour: Lumbridge bank, shops, gather, Cook’s, cows/goblinsDoneCovered by Early game / Lumbridge leaves.
  • Leave Lumbridge: Draynor or Varrock bank + shops usableDone
  • Transport MVP: home teleport + 2–3 useful telesDone
  • Player trade live so gear moves without a GEDone
  • Mid combat loop: Slayer tasks or intro bosses (Obor / Bryophyta)Planned
  • Group ready: friends/PM or clan chat + simple instance invitePlannedRequired before expecting raids to fill without Discord-as-LFD.
  • Endgame: GWD / raids once group play and a gear ladder existPlanned

Gear ladder

Popular targets players chase — activity when built, unlock shop while not.

  • Early melee: rune / dragon via shops, drops, or smithingPlanned
  • Fighter torso path: unlock shop now, Barbarian Assault laterPlanned
  • Barrows set path once mid bosses shipPlanned
  • Void pieces: unlock shop while Pest Control is laterPlanned
  • Fire cape: Fight Caves when ready (no shop substitute for prestige)PlannedKeep prestige capes activity-locked; do not put on vote shop.