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Roadmap

Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.

Systems 3 / 20

Player systems

Stats, XP, energy, storage, death, and game modes.

48% 14 done · 15 planned

Stats & XP

  • 23 skills stored and syncedDone
  • XP gain and level-up3 / 3 done
    • Woodcutting, mining, fishing, firemaking, cooking XPDone
    • Melee combat XPDoneAccurate/Aggressive/Defensive/Controlled grant Attack/Strength/Defence/shared + Hitpoints on hit.
    • Level-up fireworks / feedbackDone
  • Combat level formulaDone
  • Stat boosts and restoresPlanned
  • Run energy and weightDone2024 drain/regen formulas; weight from ObjWeightTables; UPDATE_RUNENERGY/WEIGHT.
  • Hitpoints regenDone1 HP per 100 ticks out of combat; 17-tick pause after damage.

Storage

  • InventoryDone
  • EquipmentDone
  • Bank storage, tabs, rearrangeDone
  • Deposit boxDone
  • Bank PINDone
  • Looting bag (Wilderness)Planned
  • Rune pouchPlanned
  • Seed vaultPlanned
  • Death storage / gravestonePlanned

Death

  • Death and respawn1/2 done
    • Alpha Lumbridge respawn (HP restore, no loot loss)Done
    • Decide keep/lose rules for alpha → productionPlanned
  • Unsafe death lootPlanned
  • Safe death (instances / minigames)Planned
  • Gravestone timer and reclaimPlanned
  • Clear death message (what you lost)DoneAlpha safe death: stock line plus "You have lost nothing."

Game modes

  • NormalPlanned
  • IronmanPlanned
  • Hardcore IronmanPlanned
  • Ultimate IronmanPlanned
  • Group IronmanPlanned
  • Mode rules enforced in trade / GE / pickupPlanned