← Engine 70% Definitions 78% Player systems 48% Interactions 65% Combat 39% Skills 45% Early game 62% Progression 33% World content 4% Transport 4% Social 0% Quests 10% Clues & extras 0% Minigames 0% Bosses 0% Raids & endgame 0% Economy 47% Audio & feel 44% Stability & support 0% Website 39%
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Stats & XP 23 skills stored and synced Done
XP gain and level-up 3 / 3 done
Woodcutting, mining, fishing, firemaking, cooking XP Done
Melee combat XP Done Accurate/Aggressive/Defensive/Controlled grant Attack/Strength/Defence/shared + Hitpoints on hit.
Level-up fireworks / feedback Done
Stat boosts and restores Planned
Run energy and weight Done 2024 drain/regen formulas; weight from ObjWeightTables; UPDATE_RUNENERGY/WEIGHT.
Hitpoints regen Done 1 HP per 100 ticks out of combat; 17-tick pause after damage.
Storage Bank storage, tabs, rearrange Done
Looting bag (Wilderness) Planned
Death storage / gravestone Planned
Death Death and respawn 1/2 done
Alpha Lumbridge respawn (HP restore, no loot loss) Done
Decide keep/lose rules for alpha → production Planned
Safe death (instances / minigames) Planned
Gravestone timer and reclaim Planned
Clear death message (what you lost) Done Alpha safe death: stock line plus "You have lost nothing."
Game modes Mode rules enforced in trade / GE / pickup Planned