Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.
Core 2 / 20
Definitions
Items, NPCs, objects, and spawns from the cache, then the behaviour on top.
78% 25 done · 3 building · 6 planned
Items
Item compositions from cacheDoneObjTypeIndex loads stackable, wearpos, category, cert/placeholder, weight, params from rev-239 OBJ.
Item examine textDone
Equip / unequip rules and slotsDoneWearpos from ObjType + equipment-stats; varbit 357 from weapon-categories sidecar (not OBJ category).
Ground item drop / pickupDoneNPC death drops are private to the killer briefly, then public, then despawn.
Stackable / noted behaviourDoneInventory/Bank/store grants respect ObjType.stackable; notes still via cert links.
Item options (eat, bury, rub, etc.)DoneEat cooked fish/bread and bury bones from the inventory primary op.
Equip and use requirementsDone
Charged / degraded itemsPlanned
Use item on item / object / NPC0/3 done · 3 building
Use item on inventory itemBuildingTinderbox on normal, oak, and willow logs.
Use item on objectBuildingRaw fish on Lumbridge range / fire for cooking.
Use item on NPCBuildingOPNPCU/OPNPCT decode, approach, alpha router plumbing.
Cosmetic overrides (later)Planned
NPCs
NPC compositions from cacheDone
Spawn packsDone
NPCs visible and tracked in rangeDone
Combat stats / aggression tables2 / 2 done
Cow and goblin melee tablesDoneHP, stats, flinch, respawn, chase-in-combat.
Combat tables for more Lumbridge / Misthalin NPCsDoneMan/woman, chicken, goblin 3028+, imp; bones/feather/coin drops.
Drop tablesDoneModular tables: cows drop bones/beef/hide; goblins drop bones and chance coins.
Attack / block / death animsDoneHitmarks, headbars, attack/defend/death sequences, and face-on-hitsplat for Lumbridge cows and goblins.
NPC walking and roam2 / 2 done
In-combat chase walkDoneHigh-res walk opcodes toward the player while fighting.
Idle roam when not in combatDonePassive cows wander within 3 tiles of spawn; engaged NPCs skip roam.
Respawn timersDoneDeath anim plays, then despawn; respawn on the def timer.
Pets / followersPlanned
Objects (locs)
Loc examineDone
Loc option dispatchDoneChop, bank, deposit box, doors, and climb.
Doors / gatesDoneWalk-through doors; Fred farm fence gates and cottage doors open/close with collision.